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The remaster for some reason has a nice deadzone so you can comfortably move the wheel a bit without moving the car too much.įorce Feedback works as it should and everything is fine. I've been experimenting a bit with both and the original had no deadzone, making the handling very twitchy to me. you will be able to map your wheel normally under "Unknown Device" and it works perfectly. This solves everything in both the original game and the remastered for me. This was the single option in which was glitching out the accelerator and making the game force LS in any input. Then, the most important bit: Go into pedal options and check COMBINED PEDALS. Set steering wheel operating rage to 180 which is the minimum. Pick NFS11Remastered.exe from whichever path you have the game installed. Then in the "Game & Applications" section, add a new game. (I know, it's garbage and you should never use it otherwise).
#Need for speed rivals map code#
In both games, you could still map the wheel axis by turning it all the way to the max in one direction, which would prove that somewhere hidden in this remaster, the code for wheel support was still there and I would still get force feedback. The game at least identify my Logitech G920 but it would also stuck any action to LS. In the original, the same problem exists. (Which turned out to be the accelerator). The problem I was having: On controller settings, the game showed the wheel as an "Unknown Device" and whenever I tried to map any action, it would immediately force LS input. After buying this game 3 times and refunding it twice, I gave it another go after tempering with the Wheel support of the original, which was also pretty messed up.